Orlando Pereira

Orlando Pereira is a multi-platform and multi-technology (iOS, Android, OSX, OpenGL) developer. His area of expertise is computer graphics namely, rendering pipelines, physically based rendering and high definition rendering. In his spare time he writes articles about computer graphics, Objective-C frameworks, Unity, Lumberyard and innovation technologies.
Tutorials

How to Create Realistic Water in Unity

Unity Terrain Engine Tools

Unity 2D Joints: Slider, Relative, Spring, and Friction Joints

Unity 2D Joints: Distance, Hinge, Target, and Fixed Joints

Amazon Lumberyard: How to Use the Flow Graph System

Amazon Lumberyard: UI Editor

Amazon Lumberyard: Creating the First 3D Scene

Amazon Lumberyard: Editor Analysis

Amazon Lumberyard: Introduction, Installation, First Hours

iOS 8: What's New in SpriteKit, Part 2

iOS 8: What's New in SpriteKit, Part 1

iOS 8: Getting Started With Metal